Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The route I took was a really nice story, wistful and pensive. I think it really worked nicely with the space/tech backdrop. I wasn't sure if the stats that were in brackets (eg. [+1 laugh against adversity]) were meant to be diegetic or nondiegetic (ie. ink code), so I was a little confused how that might play into the mystery. In my second playthrough I made different choices, which gave me an ok run, but I wonder if there's a way to strengthen some of the choice outcomes, like if I choose not to dwell on the anomaly, is there maybe a stronger sense she left something behind, or does the anomaly/alien reattempt to connect, etc. In any case it's a lovely little journey, thank you.

(+1)

Oh hey! I'm glad you found it enjoyable. I do feel the same about the alternative endings, as if there's something left behind, and this is totally due to the timing (since out of the 72 hr available I just had one day free to work on this) and I do want to make more significant alternate endings in the future, or at least more detailed! I sort of feel the presented version as a sketch! The stats in the brackets were intended like that, you see I'm a role-playing fan and when I play with my friends the master is always making these stat-surprises up out of the blue, and that is the notation I use in my notebook for them :) I kind of feel comfortable with that (although I see how it might be confusing without the context haha)

Anyway thank you for your insightful analysis!