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Nice one. 

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it's surreal watching someone else play something i made lol, it's the first time i've ever seen that! i never even considered that putting two doors around the gate switch would be confusing but that makes a lot of sense. the game at the end does a hard quit, that's intentional and meant to be a bit disorienting. there's also more lines of dialogue after you open the gate and the fence but i was certain most people wouldn't see that lol, it was more to reward players that really connected with the vibe. smoker is placed in such a way that he's immediately in front of the player on the way out and hopefully a few people will talk to him and realize that the other dialogues changed, but i was totally aware that extra dialogue would probably not be seen by a majority of players. shy also has a line before you open the gate and i think that will end up being the least seen piece of dialogue in the whole game since she's meant to be near invisible on the way in. anyway thank you so much for checking it out and giving me feedback, i'm still very new so it's really appreciated!