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A jam submission

mallView game page

explore the mall, meet new people
Submitted by stealthnachosgames (@stealthnacho) โ€” 6 hours, 2 minutes before the deadline
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Play mall

mall's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#94.5384.538
Story#533.5383.538
Enjoyment (Best Game)#553.5383.538
Sound Design#753.4623.462
Horror#1612.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I love games that orient around characters and environments instead of gameplay. I liked exploring this space and discovering the unusual characters that have a life of their own. The game does a good job of conveying an unusual and unique sense of space. Great potential for writing and storytelling.

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Comments

Submitted

Really beautiful aesthetic and athmosphere!

Developer

thanks so much!

Submitted (1 edit) (+1)

This is probably my favourite for the aesthetics category, out of all the games I've played so far. The muzak, the mix of sprites and low-fi 3d, the nonsense signs, the sheer grossness of the place. You've done an excellent job here. I liked the writing as well, it implies some supernatural aspects to the mall, but... even a regular decaying mall is pretty creepy. It's an interesting mix.

(Where I live, some train stations have shopping passages in the underground parts. Playing this, I was thinking - yeah, pretty much.)

Developer(+1)

that means a lot coming from you! i built the space before i wrote the dialogue because i feel like spaces are part of what create a story. so instead of writing everything out and deciding where it should be set, i modeled the setting and then used that as a place to write from, if that makes sense. i've been drawing and painting for a very long time and learned from that that i'm not a planner, i'm very much a discoverer. that's problematic in making something as complicated as a game but i've managed to figure out how to make it work everywhere else in my life so i'm sure i can here too lol. anyway thank you so much for playing!

Submitted(+1)

I really enjoyed the style of the characters, it was really unique and created a very aesthetic world. The guy throwing his hair back and forth was probably my favorite. Story had me really captivated, I really hope you continue work on this style! Great job

Developer

i will for sure, thank you so much for playing and i'm really glad you liked it!

Submitted(+1)

Sloppy burger legit sounds pretty great
This was really cool and surreal!

Developer

thank you!

Submitted(+1)

Nice one. 

Developer(+1)

it's surreal watching someone else play something i made lol, it's the first time i've ever seen that! i never even considered that putting two doors around the gate switch would be confusing but that makes a lot of sense. the game at the end does a hard quit, that's intentional and meant to be a bit disorienting. there's also more lines of dialogue after you open the gate and the fence but i was certain most people wouldn't see that lol, it was more to reward players that really connected with the vibe. smoker is placed in such a way that he's immediately in front of the player on the way out and hopefully a few people will talk to him and realize that the other dialogues changed, but i was totally aware that extra dialogue would probably not be seen by a majority of players. shy also has a line before you open the gate and i think that will end up being the least seen piece of dialogue in the whole game since she's meant to be near invisible on the way in. anyway thank you so much for checking it out and giving me feedback, i'm still very new so it's really appreciated!

Submitted(+1)

Great aesthetic, I loved the visual design (the little ghosts that move around are such a good touch) and music. The character interactions had a lot of personality. Good stuff

Developer

thanks you! i put in the ghosts near the very end so i'm glad they added something heh

Submitted(+1)

Love the visual style! Very surreal and unnerving.

Developer

thank you!

Submitted(+1)

Dig the music! Exactly like old mall music but a touch more disturbing. Think the convos would've been more engaging with those typing out sfx. (Not sure what they're called) The horror factor's a bit light imo, the place didn't really get me creeped out too much. Still, this is probably the most stable 3d game I've played in this jam so far. Great stuff.

Developer(+1)

i was working on figuring out how to get some sound into the dialogue right at the end, but decided that i didn't want to introduce any bugs so close to uploading it. i was going to try animal crossing style noises or character barks that went off when you interacted with someone. i do think either would've added something. yeah yuh know, for the horror, i prefer really subtle horror stuff, but i'm honestly super inexperienced with horror in general so i'm not really sure yet how to make that work. i wanted to build tension but i feel like i lack the tools right now, but that was the whole point in entering the jam, starting to try to figure stuff like that out. i'm really glad it was stable for you, i'm more new to programming than basically any other component but i tested over and over during the jam and focused on squashing bugs and watching for edge cases. anyway thank you so much for playing it and i'm really glad you liked it!

Submitted(+1)

I loved it, such a well-rounded experience. The music did so much for me :D

Developer(+1)

thank you, i'm still figuring out audio but i'm really glad you liked it!

Submitted(+1)

I hate going shopping anyway so the fear was already in me before I opened the game. The Music was horrible, the art devilish, the vibe killer. It was terrible to wander around and interact with it. The story was pure evil. All good here, kudos... Muhahah

Developer

luckily you can't even go shopping in the place, what a terrible mall. thank you so much for playing, i'm glad you liked it!

Submitted(+1)

I love it! The weird dialogue is right up my alley, and the general art style is fantastic. The sprites are super expressive and you managed to utilize a cartoony art style within a creepy environment, which seems hard to do. It was really intriguing, and perfect for a game jam! Plus, always a treat to play a fellow godot game :)

Developer(+1)

thank you so much! (godot is best engine high five)

Submitted(+1)

This has been by far my favorite art style of the jam so far. Loved the mall music and the character animations were fantastic.

Developer

oh i just commented on your game lol! i'm really glad you liked it, thanks so much for playing! art is the thing i know, still very new to making a game lol

Submitted(+1)

Really enjoyed the visuals, the billboard sprites, and the character animations. I liked the final dialog with the stranger and found the themes and ending pretty quirky and well integrated. The footsteps sounds seemed a little too varied, one in particular was much louder than the others. I found myself wishing the weird creepy mall music was a 3d sound, coming from busted speakers in the cieling throughout the area. Overall, nice work!

Developer

i'm glad you liked it! i actually considered making the mall music a 3d thing but while i was working i decided i liked the music attached to the player a bit more. i'm really not sure which is better now to be honest, they both have their up sides. i totally agree on the footsteps, i put them in at the beginning and said i would change them, but then ended up getting used to them lol. if i was making it again that would be the first thing i changed. thank you for checking it out, i really appreciate the feedback!