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(+1)

A very well done tutorial, didn't manage to break it! :P Though it seems you can prep a little bit before the creature is revealed but I guess it's intended.
The game mechanics and the gameplay are well explained and easy to understand.

One thing to improve the game: Have an icon other than "O" displayed when the game is started so the player understands which key it actually is because I had to go in the itch page to figure out the controls and not everyone has this patience and can quit the game with all its potential.

Other than this small things it seems you have good game design foundations, I truly enjoyed the game!

(+1)

Yea prepping before the end of the tutorial was a thing I did notice was possible. I did a guess that most players would just do as instructed and not use the moment, but you can absolutely! I was on edge about removing it, it would be very odd for the player if what they had made just disappeared, so I prioritized immersion. So it's not really intended, but it was definitely something I consciously let slip. I think you are one of the few to notice, I'm kind of impressed!

Explaining buttons is definitely a thing, if I'd slapped on a start menu I would have put it in there. That does get a bit funky though, as you can play pico8 games on mobile (it's super cute, try it!), and it would be just a lil odd for those players. Anyways that's probably like one person, I'm just making up excuses at this point. Prioritized other stuff didn't do it ¯\_(ツ)_/¯.

Thank you so much for trying the game, appreciate it very much!

(+1)

Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3