I’m Cameron H, and I’ve been making short indie games for a bit over six months. In that time, I’ve made eight games, including my latest one; Tunnel View; https://justcamh.itch.io/tunnel-view
Like most others on this thread, I wanna make a job out of indie game dev, so I’ve recently been building up a social media profile, and doing my best to post *frequently* which is harder than you’d think.
So bout this game, I made the stupid mistake of planning ahead. May sound sarcastic, but I’d made a plan of what game I would make, then the theme didn’t suit the idea at all. So then I naturally spent hours trying to squash my existing idea into the theme, instead of building something around the theme. After wasting the first few hours, I thought of some ideas, and stuck with 1 Dimensional.
I knew that this would be a puzzle game, but the most puzzling part was deciding what the game should be like and the challenges associated. Colours had to be the core focus, since shapes can’t be shown in 1D. Then I came up with mirrors, that was a beautiful mix on the idea. That’s hopefully a long enough talk, see you round!