Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(-1)

bro.. most engines allow you to easily export your game as a PC build or a Mac build.. it isn't rocket science. i mean it might be if u built your own engine. 

Its more of a resource  management issue and lack of interest on my part, changing the platforms on the unity project needs to recompile all the files inside, stuff gets broken in the middle, and needs to be adjusted to work on pc and if i want to change to android version i need to broke stuff again, every time i change platforms, recompiling is a process that takes a lot of hours, and time that at the moment i dont have to spare due to irl stuff, i haven't found a solution to save time, only that i could duplicate the files and have two separate projects one for android and one for pc, but i don't know how to deal with the stuff that gets changed on android and then updating it on the pc, without doing a copy everytime i make an update, also there's the issue of space, and as i say before, the time that i don't have, to deal, haven't found a way to make all of the multiplatform process easier yet, everything is beyond my skills and time for now.

(1 edit)

Oh so you do understand beyond "idk" on why you can't recompile to PC. And Actually made alot of sense, sorry for bomb barding you with Negative comments! I honestly was just upset that i'd never get to try this lol, Plus Android kinda sucks.  And So why is Space a concern when the game is less than 500MB? I get some older computers can take time to Compile, which is honestly still strange because A game I have made with over 45Million Verticies (Obviously causing harsh lag, and the File size was well over 1gb) And it still only took about 10-15 minutes TOPS to compile, on A poor Computer that can't run 90% of todays video games.. So i actually don't get what could be causing your slow Compile time. Is your Unity Editor slow? Or does your Unity consume a massive amount of your usable CPU/GPU? Also i do get it as well if you designed all the Controls and Gameplay around the Touchscreen/Android, then when asked to "Make it for PC" you basically have to rescript and setup Every Last Control and Mechanic but using PC Keys instead of Touch screen. Which in reality, isn't the Most confusing thing in the Game development world, But it can be tedious and Annoying like everything else. Actually most of the time all you have to do is Copy your script and Rename it, and Change out any Control Scheme from the Script out with the Corresponding Keyboard or Mouse Buttons. I actually think there might be some assets on the Store that even handle transferring all your Current Inputs into other Devices as well. Don't take my word though, I do it manually for Controller support so i don't use any third-party assets to do it. I would assume you might also want to add a check to see if the Player Hit a *Keyboard Button Last, or if they Touched the Screen/Touch Screen Last, then Change out the Input type depending on that Check. Anyways, Sorry again for being a dick! I hope to see this game someday on the PC platform because truthfully, It looks very good! :D