Hey Nezumirra!
Took a couple tries, but I finally made it through without dying or losing all my candy! Very nice little succinct experience and the fact that you did it in a new engine is really cool!
A couple notes after playing:
- Like others have said, it would definitely be helpful to have some indication of where the hiding spots are with some sort of glowing effect (totally understand with the time limitation though that it might not have been possible) Just something to think about if you continue developing the game.
- Definitely some sort of indication as to where the monster might go because right now it feels super random but then there were times where I was like he is definitely gonna go there again (and he did)
What I liked:
- Audio was great! The main music was a lot of fun to listen to. I just sat there for a bit listening to the loop chillin. The sound for a new night was creepy, the boogeyman enter music was so stressful, and the boogeyman scream definitely got me the first time haha
- The visual style is really fun! I think the textures and models all worked great together. I am not sure how gdevelop lighting works but it would have been nice to make things a bit spookier and dark as the boogeyman enters. Just as a little side note if you continue.
- It was a very concise and well scoped project! Seems like you got your core game loops down