Feels a little awkward that you cant breath while walking and you have to alternate between moving and breathing. Also, i guess it doesnt give you steps, but spamming jump is much easier than walking. I like the concept though, with the right touches i think a Qwop/getting over it type intentionally obtuse control scheme could work well for horror.
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You know, I totally agree with you. I actually thought about making it so you can breath while running, because it would be more realistic, but honestly I had this specific concept in mind where you had to juggle it all separately, and I don't think it was ultimately successful. The jumping thing also occurred to me, and if I could do it over again I'd remove a lot of the forward motion from the jumps. But as you say, I do think there's something here, maybe to be developed into a different game at some point. Thanks for the thoughtful feedback.
(BTW I'd love to play your game, but I only have a mac. Any chance of a web build?)