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(1 edit) (+1)

huh? I'm not sure I understand the wall slide thing, maybe a bug, but from my side I jump to a wall and the character plays the sliding sprite, you're gravity is slowed and you are considered "on the wall". Any chance you can go into more detail? Also thank you so much for the nice words!

***edit***
oh I think I know what you're saying, I let you release a or d to fall fast. I feel like that's standard for platformers? maybe I'm super wrong, my bad

(2 edits)

Yea maybe something wrong on my side, but if I am sliding on the wall and let go of the keys, I think the fall may be too fast. I felt like the wall sliding stopped completely when the keys were released, and sometimes made me fall to a prior area. Then the prior area checkpoint re-activated, and I had to redo the entire thing again ahah. I didn't know you coded it like that, it felt more like if you don't press A|D you won't be able to wall climb at all, and the requirement of pressing/or holding on to an extra key during a difficult jump adds yet another layer of difficulty. The way Mario does it, if I remember correctly, is you can release it, but you will still be sliding slowly. In this game, if you let go you fall back down pretty fast.