Thanks for playing and commenting. I have actually started working on a lot of this in my new prototype stage. Originally you would have been able to crawl under the stretcher but did not get the time to finish. I am working on my own music that I can blend between with some ease in and ease out to make it flush. Reworking the AI to be less buggy and more adaptable based on current states of enemy, player, and progress of the game. I will definitely look into the frame drops in that room.