Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aaahhh. Maybe a tiny light that shines over the character might also help people remember. So you can see your model and what you're carrying. I dunno, you know best for your own game, so good luck!

(1 edit) (+1)

In the post-jam version there's a carrying animation, the player slows down, and the bait sack is always placed in front of the player, so there's less risk of forgetting :D