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The bait mechanic got bugged out when I edited some other things (to do with rotations and whatnot, ugh :D) - the original mechanic was that you always carry the bait in front of you, so you'd always be aware that you've picked it up. Currently it (buggily) attaches to one side of you and then just stays there, so there's a good chance you forget you're even carrying it.

I could definitely add a few more spooky-spookspook mechanics to the game, like heartbeat sounds or screen effects when the brother is close etc. And why not black the whole screen now and again for added fun :D

Thank you for playing!

Aaahhh. Maybe a tiny light that shines over the character might also help people remember. So you can see your model and what you're carrying. I dunno, you know best for your own game, so good luck!

(1 edit) (+1)

In the post-jam version there's a carrying animation, the player slows down, and the bait sack is always placed in front of the player, so there's less risk of forgetting :D