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Thanks for the kind words! Honest answer: unlikely. Just… well, finally fell off after years of working on it (a while ago) There’s been a couple of fits & starts over the past years, but not a huge amount of work that’s been done since the last public build from August 2020.

Open-sourcing would be awesome and in my heart of hearts I’d love to do that, but unfortunately that too would require quite a lot of work - to rip out the libraries that the game depends on that are themselves not free or open-source.

Why not try to "externalize" the game data files, like sprites, stats, mapgen, etc- essentially make it moddable and do some kind of openDev or community collaboration thing instead of fully open-sourcing it? That seems like it could work. Also, with Unity's new runtime fee thing, have you considered moving to another engine? There aren't many sci-fi roguelikes out there, so EFA has the potential to be something really truly special.

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Tere! Ma olen Narvast. See on väga tore seal on programmeerijad Eestist!;) (Minu eesti keel ei ole ideaalne😂)