Tegelikult on kõik need kolm mainitud sõna juba täitsa olemas :) Uuendasin kirjeldust kah, et sees ka EKSS 2009 sõnad.
Aga kõiki “tavasõnu” kindlasti pole ka praegugi (näiteks TV3-s ette tulnud “palun”) ja kaalun veel sõnavara lisamist.
Damn, this actually hurt, especially the “special thanks” line.
I need to see Operation Nutcracker to completion; one day…
I thought this was lovely - I’m glad to see more interactive fiction. You might like our game too; we also marked it as “visual novel” (with light gameplay elements) and ended up with a “slice-of-life” kind of story :)
A well executed take on a solid idea!
Quite difficult - I didn’t make it past the “baseball” level - but that’s understandable, it’s especially hard to get balance right in the short time limit of a jam.
As already pointed out in other comments, the two top things that I’d like to see adjusted is tweaking the punch / ghost hitboxes and adding a button to speed up time while waiting :)
Gliding baby best new character 2020.
Yesss this music, had to play multiple times to enjoy it - really liked the sped-up version too, to wake you up in the morning.
And controller support, awesome, worked well on my PS4 controller with web build.
My only criticism is that it was hard to tell enemy projectiles from all the other things going on.
High score: 4119 :)
Great job!
For some reason I feel like this game has incredible Finnish energy.
I specialized in rewinding horror tapes (best genre!) so all those copies of Evil Dead got taken care of fast.
Bit embarrassing, but it took me a bit of time to realize that you can move on a 3D plane, at first I was like “the light is green, why can’t I get any tapes?” until I realized I have to move, uh, to the back, haha. That’s me being a dummy.
Oh yeah - the intro scroll was a fun touch!
Great job for a solo jam game, even if you ran out of time to implement a bigger goal and/or progression (we kinda had the same issue)
Throwback to playing flash games in school!
Very difficult but cool.
Couldn’t get past the armored gunner unfortunately - seems like I got stuck jumping…
As somebody already mentioned - instantly getting killed (rewound) from a bullet that reflected off a shield is confusing, my initial reaction was “why do I even have a HP bar if I die in 1 hit” heh.
Good job!
Lol’d at signing your e-mail “Alex (genius)”. First thing I did in-game was turn around and exit and my reaction was “oh, 2/3, not too bad!” haha.
Very funky vibes from the music. I got owned by doing the wrong action on the voice recorder the first time, good touch. Enjoyable experience, though I wish the noise bar had gone down just a bit faster :D Good job!
Thanks for trying it out and for all the good words! The story definitely ended up more of a “loose collection of stories” instead of one cohesive, sequential thing and that is not ideal, perhaps, haha. We’ll think of ways to maybe tutorialize the odometer more, even a single line from the characters could help…
I agree, counting game is way too difficult - as a programmer, I’m only used to 1-s and 0-s, none of this “2 3 4 5” business.
Totally fair criticism. We had grand ideas of a story of course, but didn’t have a clear outline for it and so it doesn’t really “come together” in that sense. So we kind of decided “ah, a slice-of-life” thing is fine too, and to just try our best to make the individual interactions fun but not really connected.
So - agreed. Glad you still found it fun though :)
Very glad to hear you enjoyed it! You know, I was originally planning to make the counting game go up to - are you ready for this ? - ten! That’s right, 10, the big 1-0. I’d love to make it into a full game… you mean the counting game, right?
Jalopy definitely has that same vibe in some, sounds like a good connection to make :)