I escaped. Nice labyrinth of rooms. Here's some constructive feedback:
- The biggest thing for me is that you have the turn speed as smooth, while I need an instant snap turn for my VR stomach. At least it's not too fast, so I didn't get super sick.
- I didn't know at first that I needed the to use the trigger (and?) grab button to open doors.
- I play seated, and the VR avatar (which is nice to have a full body avatar) doesn't have any calibration available to play correctly while seated. So the avatar's legs are hilariously just sliding sideways beneath me.
- It seems only the flashlight and door handles are interactable. It would be nice if you added an indicator/"affordance" to let the player know which objects are interactable at a distance, so they don't have to walk up to every little thing just to see if they are a static object or not.
- The house noises seem to be randomly occurring, with no spatialization. So there's doors supposedly closing/opening but I don't think those are actually happening in-game. There's supposedly a cell phone buzzing somewhere but nowhere to be found in the house. If it is in the house, having the buzz be spatialized would help the player be able to find it.
- The ghosts/spirits don't seem to pose any threat.
- Very disappointed that the fridge is not openable. I'm hungry. :)