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(+1)

I escaped. Nice labyrinth of rooms. Here's some constructive feedback:

  • The biggest thing for me is that you have the turn speed as smooth, while I need an instant snap turn for my VR stomach. At least it's not too fast, so I didn't get super sick.
  • I didn't know at first that I needed the to use the trigger (and?) grab button to open doors.
  • I play seated, and the VR avatar (which is nice to have a full body avatar) doesn't have any calibration available to play correctly while seated. So the avatar's legs are hilariously just sliding sideways beneath me.
  • It seems only the flashlight and door handles are interactable. It would be nice if you added an indicator/"affordance" to let the player know which objects are interactable at a distance, so they don't have to walk up to every little thing just to see if they are a static object or not. 
  • The house noises seem to be randomly occurring, with no spatialization. So there's doors supposedly closing/opening but I don't think those are actually happening in-game. There's supposedly a cell phone buzzing somewhere but nowhere to be found in the house. If it is in the house, having the buzz be spatialized would help the player be able to find it.
  • The ghosts/spirits don't seem to pose any threat.
  • Very disappointed that the fridge is not openable. I'm hungry.  :)


    (+1)

    Oh thank you for the feedback !

    I agree some settings would be welcome, but really didn't had any time. I lose a lot of time on the avatar because I wanted a cool rendering with Mirrors but It was a pain and give that buggy leg if you are playing seated x)

    All books, toys are interactible, I will think about the fridge next time haha

    The sound is random to cause a stress effect and increase the fear, but there is nothing happening.

    Ghost are just here to cause screamer, but we didn't want any threat. The fear of darkness is mostly caused by the imagination and create hallucination. That's what we wanted to make with these ghost. If you light them, they should disappear cause they are only your imagination.

    We tried to make a concept game but had very little time to dedicate, I had more things I would like to implement but timing is important.

    Thanks for taking time playing our game ! :)