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I like the low-poly style that you have used in the scene, however I think that maybe there are some characters that don't end up sharing that aesthetic (they are more realistic) and it is a bit out of place from the initial vibe of the game. On the other hand, I think the idea of the riddles is cool but I don't know if they are fully understood or if they are a bit complicated. However, aesthetically it looks great and I'm looking forward to trying it out in the future in case we continue to work on its development :)

yes, the models from mixamo.com are not low-poly which i used in this game. i searched for low-poly-charcters but i didnt found