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Carla Uribe

15
Posts
A member registered Oct 23, 2023

Creator of

Recent community posts

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Hi!! Thank you very much for the extensive feedback and your words of encouragement towards the team. We take note of the advice you give us and we will surely apply it to continue working on the game in improve it!

Hi!! Thank you very much for your great comment, we are happy to know that you liked the puzzles in the game as well as the dynamics that arise. Thank you very much for the feedback :))

Hi!! Thank you very much for your comment, we will take into account your feedback about the safe :)

good art and sound design :)

A super cool game, I loved playing it and I enjoyed it. Very intuitive, I didn't have any trouble understanding it or playing it. A very, very good sound and a super elaborate atmosphere. Congratulations really, I was blown away :)) 

The monitor is too small but i really like the style of the game, nice job!

I liked the game. Simple but cool. The choice of graphics is a bit risky but I liked it.  I have to say that it wasn't too scary, I expected it to be more gloomy when I saw the title. Still, I've had a good time playing :))

Hello!! Thank you very much for your comment, you have made the whole team happy! We appreciate your words of encouragement, they motivate us to continue working to improve the game :)

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The game has scared me, however I have to say that I have not fully understood the objective or the function of the points I find. I found it a bit difficult, they killed me all the time. However, I found the aesthetics and vibe of the game to be very suitable for being scary. Super cool!

The aesthetics of the game are fine, I like the low-poly, however there is some glitch with the collisions and many times I don't have time to finish reading the clues/notes. I have to say, I liked the idea of the ghost boy and the effect it had was very cool. I can't wait to try it again in case you upload improvements!!

Thank you very much for taking the time to play our game and leaving such a nice comment, the whole team has been very excited. We take into account the crashes you have mentioned and we will work on fixing it, thank you very much for your feedback! :))

LONG LIVE THE MACHETE!!

I love the graphics and the aesthetics, super super cool really. The game itself hasn't been too scary for me and I find it a bit slow in the movements of the character, sometimes I found it frustrating how slow he jumps and how smooth he moves. Although it is true that it fit with the aesthetics of the game, however perhaps I have fallen short in terms of action. But as I said, the aesthetics are super cool. I hope to keep testing it in case you keep working and upload the updates.

I like the low-poly style that you have used in the scene, however I think that maybe there are some characters that don't end up sharing that aesthetic (they are more realistic) and it is a bit out of place from the initial vibe of the game. On the other hand, I think the idea of the riddles is cool but I don't know if they are fully understood or if they are a bit complicated. However, aesthetically it looks great and I'm looking forward to trying it out in the future in case we continue to work on its development :)

It has been difficult for me to understand what I had to do or look for at the beginning, as advice I would add some clue to the game to understand it (or maybe it has been my fault and I have not been able to understand or find it in case there was one). The aesthetics weren't bad, I liked it but I would say that there is a problem of scales between the objects, otherwise I think all the elements had cohesion and worked well together. The pumpkins and masks that appear have a very cool design! P.S. if you go to the end of the ground you fall to infinity, I had to restart the game to start again. If you keep working on the game I'd love to try it again! Lots of encouragement :))

The aesthetics are super cool and the music has managed to give me a really bad vibe, very very cool. I couldn't find the key to the first door so I couldn't play as much as I would have liked, I felt sorry for it.