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I thought the visuals and audio were really fantastic! The shader (I'm assuming) with the dithering and whatever was really really good-looking. The sound design on the voice in the beginning was really sick as well. Super imposing. The sound design in general was spot on, although all of the interactables having the same "you can't do that right now" sound was a bit funny. I tried to open the file cabinet, heard the sound and went "yeah that sounds right". Then I tried the blackboard and had a few questions as to what the blackboard was made out of lmao.

I definitely struggled a bit to really understand the gameplay loop. Maybe not enough feedback telling me I was doing the right thing by flicking through the radio channels. I did find one anomaly, recorded it, and sent it off to the server, but it seemed like it changed nothing? It's equally likely I'm just a dope and didn't really understand what was going on to be fair. You can easily tell that this is a game jam game that has a ton of potential and just needs a bit of time!

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Hey Mark!

Lmfao yeahhhhh it's a temp sound I was using for the locked metal door that I just didn't manage to get replaced in time. There are specific sounds for all of the items in the game already they just aren't linked up -- didn't want to cheat and add them when I was fixing bugs. Gonna get all that fixed once the Jam is over :P Blackboard made of steel

Totally agree with you. There are two anomalies in the stage zero you were on and due to lack of feedback to the player as to what the station is or what is an anomaly it can be hard to get past that. All stuff that is going to be fixed obviously, but it is frustrating to me that I wasn't able to get to it in time. There is more to the gameplay loop but without that feedback to the player it can be hard to advance. So again, my apologies.

With all that said, I am glad that there is at least a foundation for me to go off of once I continue development. Just gonna have to fix all the spaghetti code :P

Thanks again for playing!