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Whilst the premise was interesting and gameplay was fun, I do find the enemies to be far too easy once you get a vague understanding of how much damage weapons do and their durability. Along with the simple fact you can stun lock them! Plus, in more open areas, the enemies are almost zero threat if you take your time. A shame there wasn't any new enemy types to spice things up. 

All things considering, this was a good jam entry! Kind of wished there were more physics involved... like throwing objects at enemies or more whacky ragdolls. I look forward to what else you make in the future, Griggy! 

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Thanks for playing and thanks for the feedback!

You can throw props at enemies by holding F but only light props like mugs, plates, knifves, ect have decent velocity. Heavy props like chairs don't go as far but they can porobably be adjusted to be thrown harder.

We really wanted more enemies and more physics but time ran out unfortunetly. If we have more time or redo the game without a time constraint we would definetly implement more depth to the mechanics.

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No problem, comrade! I always do look forward to what and your fellow devs create!

Oh?  I guess I forgot about the throwing ability some time after reading the controls... Easy to forget if it is shown at the beginning of the game and not actively being used I think!

Welp, that's how game jams are! A likely easier way to make more enemies is by adjusting the stats of ones you already have. Maybe make them red or something to showcase they are different! Anywho, I'll look forward to what you make in the future!