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Very cool voiceovers and the mirror premise is quite neat. The other sounds felt quite empty and there was a lot of opportunity for more sfx (item pickups, enemy approaching, mirror noises). I found the player control to be a little nauseating and disorienting,  it felt like we were controlling the map and not the player, and a few more recognizable landmarks around the map would have been very welcome as it all felt rather 'same-y'.

You are totally right. Many sfx were created but were not integrated due to time constraints. Same for having landmarks in the map, some were added in a rush at the last minute, but not enough to help the player navigate.