Me and a colleague tried the game for several minutes, both didn't know what to do all the time, my colleague was terribly lost, we had to look up for the comments to have a hint on what to do and then even we couldn't advance. Then I played it myself discoverint that the left and right click buttons are being used for different actions on each obect but at least in the web version for the game I couldn't send more than one data to the server.
I would have liked to finish the game or at least know how it continues but I found it impossible and really frustrating, apart from this it has an outstanding aesthetic and a really good sound design!
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Hey Golden Circle!
My apologies! Like prior commenters have said there is definitely a lot of work to be done in terms of player feedback. I have/had systems planned but just didn't have time to implement them -- bad time prioritization on my part.
I will double check the web version to make sure there isn't something wonky going on as well.
Thank you for at least trying the game and hopefully after the Jam I can get it all fixed up and actually in a playable state.
Okie dokie, just went back to double check things are working on the web version. They are, but this is just a case of my failure to give feedback to the player as to where they are in the radio frequency range. What I suspect is happening is that people are running into the same issue where it isn't clear that left and right click do different things (on the radio LMB is up, RMB is down) and then once they hit the top of the range and don't find any more frequencies they assume it's broken.
This is totally not you or anyone else's fault. This is a failure on my part since I didn't include the player feedback I had planned to include. Just stuff to fix once the jam is over and things to think about and prioritize in the future.
Thanks again for at least trying the game and giving your honest feedback! It is much appreciated.