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Hey Fitzy!

I managed to escape!! Wow what an absolutely terrifying experience you crafted. So excited if you decide to continue this project because the mechanics of this game are absolutely worth exploring more and stretching out into a full experience.

Some notes after playing:

These are all going to be super nitpicky because I don't really have any notes after playing.

  • The environment sound loop and some of the sounds have weird cutoffs at times. The environment ambience specifically has a strange loop where it will dip down for about half a second and then start the loop over again. Not a huge deal, but the in and out points need to be fixed on that. The door opening sound has some strange cutoffs as well and would click sometimes since it would end on a non-zero point. Not a huge deal, just thought you should know.
  • Already mentioned this, but fullscreen would be an amazing addition. Couldn't get it working since my mouse kept getting locked to the game window. Again, not a huge deal just thought I should mention it.
  • In my playthrough I actually managed to lock the monster in a small room and he didn't break the door. He had broken another door just prior to me doing this, so maybe there is some bug with the logic where it doesn't break down a door directly after another? Not sure, just thought I would mention it.

What I liked:

  • Holy moly this game was terrifying! I have never typed so fast in my life and never been so aware of what I was doing. Every corridor I would have to double check that I actually locked the door and always had a camera mounted on the monster because I needed to double check he was still locked up tight. So scary! I love the gameplay of this and really do hope you continue to expand upon it.
  • The atmosphere of the game's level was incredible. It was a bit barren, but that's totally understandable given the amount of time we had for the Jam. Would love to see this expanded upon as well. Not being able to see what was in front of my face was really scary.
  • The sound (and sometimes lack thereof) was terrifying! When I would open a door I would jump because it was just so jarring in the best possible way.
  • The map and command mechanic is absolutely genius! Already said this, but I just have to reiterate how cool it was. Definitely gave me a similar feeling of dread to the first time I played alien: isolation and just generally has huge Alien vibes. It's such a great mechanic and fits with the visual aesthetic you have gone for -- sort of retro vibes and all.

Fantastic job! 100% following along with your future development of this game and any others you create.

(+1)

I'm glad you liked it!
The door breaking mechanic definitely needs polish and it's definitely not hard to get the monster stuck. I think if I flesh this out in the future the monster pathing will need an overhaul