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Thanks Tyler, sorry my question was so vague. Yea, I got the UI to scale appropriately at 64x64, I'll give the 640x640 scale a try in the webGL player to see if I can get it to scale while keeping the overall resolution the same. It's playable at 64x64 but scaled would be nicer. 

Gotcha, yeah in that case I just try to use a 1:1 aspect and the camera script scales it pretty well. Here are my standalone and web player settings respectively. 




(+1)

That worked perfectly for me, thanks!