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CastleSeven

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A member registered Aug 03, 2019 · View creator page →

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Cool vid, thanks for the coverage! 

Thanks IronPowerTGA!

Thanks LLP! Appreciate the kind words :D

Unique styling, great music choice! Gameplay is straightfoward to pick up and fun but challenging! Will play again, great work!

Wow what a fun game. Great animations, great sound, great UI, great gameplay. I had lots of fun and I think this is one of the first games I would consider revisiting!

I agree the balance needs a slight bit of work but wow, what a great game! I had lots of fun playing it, the audio and animations are great! Good job!!

Thank you!

A good concept for a game, wish there was some audio to go along with it. The only problem I really had with the gameplay itself was the control scheme. It's difficult to both walk, rotate, and shoot all with one hand, would have rather seen the mouse be used as a rotate, although maybe that's part of what's supposed to make it difficult. 

I'm also not sure the game adheres strictly to the resolution restriction. While it seems like the main game is appropriately sized, the menu definitely has nice rounded buttons that are much higher than 64x64 resolution. 

Wow what a cool concept. The gameplay is entertaining, although in my playthroughs I only got Snake and the Space Invaders one. 

Really cool idea, controls felt responsive and straightforward. Enemy variety is really good, I especially liked the 2 horse tandem clothesline. Difficulty seems well balanced with the reload delay forcing you from attack to evade. Audio is perfect. 

Thanks for the breakdown Arkia! I appreciate the feedback

That worked perfectly for me, thanks!

Thanks Tyler, sorry my question was so vague. Yea, I got the UI to scale appropriately at 64x64, I'll give the 640x640 scale a try in the webGL player to see if I can get it to scale while keeping the overall resolution the same. It's playable at 64x64 but scaled would be nicer. 

Any tips on the player settings? Everything looks correct in Editor, but the text/scaling looks all out of whack in the standalone player. I had enforced a 64x64 player resolution but it's still not quite right.