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(5 edits) (+2)

Okay, so the general experience has been good, I have to admit that I had a natural jumpscare when opening a door and not expecting an enemy and I think for the duration time of the Jam it is quite a big map.

As a suggestion I would remove the possiblity to follow the train tracks in the final bit before the escape since I started following them only to realize that I was walking through the first railtrack and then I had to backtrack all my way back to the beggining and then exit. 

It would be awesome to have a way to kill the clown since there are times that he follows you and you cannot dodge him which is kind of frustrating.

Regarding the story, I don't get it since it is a game about scaping a place that you enter voluntarily, and then I think I glimpsed something about a romance in the notes but I'm not sure about anything at all.

In conclusion I enjoyed the experience, it is one of the best games any of our 14 members from the team has played and I would recommend people to play this game.

Thank you so much for playing the game, also thank to all of your team members for playing. :)

Great point about blocking the track when you have finished.

In regards to killing the boss, we had a mechanic similar to Dead by daylight with the flashlight, in which you can blind him and he will take longer to appear. We got it working but it was so overpower, it make the killer more of a real clown, after the lock on the submissions we plan to tweak it and add it.

I'm not the best person to answer about the story but I will poke someone on the team and maybe they can shead some light.

Was the performance stable for all of you though ? We are planning to launch more Graphical controls after the submission lock is lifted.

Thanks again.




Hello Hector, about a game jam we did a couple of years ago I would like to chat with you. Please contact me on discord through my Username @Remurin !