Ham-ha! I really enjoyed this cute, little game. My favorite part overall is that you took a human, "mundane" experience such as using the meat before it goes bad and turning it into a little adventure. I love when narratives romanticize the cozy, average moments in life because those are the moments that we as average people experience the most. That's the appeal of 'cottagecore' LOL. Though Stew Quest captures a quaint feeling beyond just aesthetic.
There were other moments that reinforce this average narrative such as Ms. MC commenting on the pile of clothes that she needs to donate which was relatable to me as someone who ALSO has a box of unsorted clothes to donate. 🤣 I appreciated that these moments of cozy, mundanity were complimented by MC’s quirky commentary and (hopefully) larger than life moments such as stealing the neighbors potatoes and garden key. Breaking and entering is truly a staple of RPGs of any kind, so it was a much appreciated balance.
The extras room at the end of the game was a unique way to show your thoughts on the game. It’s a very cool idea! I agree that having the MC be silent wouldn’t have worked for this game. Her humor and silly quips were what gave the game its charm. The mechanics, music, and tileset supported MC rather than carrying the experience on their own. I really loved the brown-toned tiles and music! It was so cozy~!
Overall, I loved how you reframed a simple quest about a daily task into an adventure, or rather a ‘Stew-venture.’ Great work!!