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Ham-ha! I really enjoyed this cute, little game. My favorite part overall is that you took a human, "mundane" experience such as using the meat before it goes bad and turning it into a little adventure. I love when narratives romanticize the cozy, average moments in life because those are the moments that we as average people experience the most. That's the appeal of 'cottagecore' LOL. Though Stew Quest captures a quaint feeling beyond just aesthetic.

There were other moments that reinforce this average narrative such as Ms. MC commenting on the pile of clothes that she needs to donate which was relatable to me as someone who ALSO has a box of unsorted clothes to donate. 🤣 I appreciated that these moments of cozy, mundanity were complimented by MC’s quirky commentary and (hopefully) larger than life moments such as stealing the neighbors potatoes and garden key. Breaking and entering is truly a staple of RPGs of any kind, so it was a much appreciated balance.

The extras room at the end of the game was a unique way to show your thoughts on the game. It’s a very cool idea! I agree that having the MC be silent wouldn’t have worked for this game. Her humor and silly quips were what gave the game its charm. The mechanics, music, and tileset supported MC rather than carrying the experience on their own. I really loved the brown-toned tiles and music! It was so cozy~!

Overall, I loved how you reframed a simple quest about a daily task into an adventure, or rather a ‘Stew-venture.’ Great work!!

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Thank you so so much for such a detailed and very sweet comment!! I'm glad my silly humor was able to shine through with this little game! I had a lot of fun writing the dialogue, and I definitely pulled from my own experiences as well. (We have SO much stuff still in boxes from years ago 😭) 

I've always wanted to make a little cozy game, and the tileset really helped inspire that for me! I'm so glad you enjoyed it so much, it was actually quite difficult to find music I was pleased with (picking spooky or creepy music is way easier haha!), so that was a challenge too. I'm glad it all came together into a cohesive little adventure, and it was a real happy experience getting to do so with my husband ❤️. 

Adding bonus rooms is something I'm fond of, and I enjoy being able to pull back the curtain on gamedev stuff! I like when other authors have games like that- you always want to know more or at least i always do- always wanting to know as much lore or info about characters or development even in a debug room! Aah but I digress-

Thank you so so much!! My husband has seen and appreciates your kind words as well! :>