Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great that there is the ability to play splitscreen, it gives me a bit of an overcooked partygame feel. In my opinion you can remove the interaction button with the elevators and activate them as well by pressure or make them move up and down independently. Also maybe the current objective I would move it to the UI so that you don't have to depend on the diegetic position of the monitors in the game and use them to maybe just represent a dummy image of incoming enemies. Nice idea keep up the good work. 

I was inspired by overcooked :D

Your idea for removing the elevator buttons is great, the should just go between their stations all the time, adds a timing skill to the whole game. I understand your concerns about the UI, but I like the idea of having to check from time to time, that one player needs to physically be in the correct place and could then communicate with the team. Something that gives feedback to the player like the dummy image would be great, but I am unsure what to do their.

All in all thank you for your detailed feedback. Have a nice day :D