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(1 edit) (+1)

The watering great, but the enemies are just way too fast, or I am to slow :)

To be more precise I think this boils down two three things: 1. they spawn out of nowhere and sometimes directly in front of the player. 2. they accelerate very quickly which is something humans naturally can't handle well. 3. They start to move far too quickly after spawning. This all combined makes it very hard to pick up the patterns of the enemies and thus reacting to them. The only way I got a little bit further was by remembering the patterns from my last run.

(+1)

Thanks for the well articulated feedback! I think the difficulty for this project was too high as well, and I agree with everything you touched on.

I had the projectiles come rapidly to incentivise players to use the watering can, but looking back it was still too fast. 

 I tried mitigating the instant deaths from recently spawned projectiles by disabling the colliders for the first few frames, but I don't think it was enough. If I had given myself more time I could have spawned them at a much lower scale and sized them up before adding velocity.

Remembering the bosses pattern is one of goals I wanted players to learn. Though, I definitely became blind to the difficulty as I made and playtested this jam much longer than any player is expected to.