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The game's idea is excellent. You are trapped in an office and must get out of each floor by collecting an elevator key card placed on a random desk before the manifestation of your self-doubt gets you. You can also collect papers to slow down the spirits. Each floor gets tougher as it generates more manifestations of self-doubt. That being said, the gameplay is left to be desired. Escaping each of the floors is tough because of the following: 

-The manifestations are fast. Once they catch up to you, you're toast. 

-Tripping on the cables is pretty much a game over unless you press the space bar to get up (which the game doesn't tell you). 

-Because the key cards are placed on a random desk, clearing each of the floors is determined by luck. I found the bonus level to be easier than the first level of the game. 

-4th and 5th floors are brutal! I thought getting chased by two green figures and one blue figure in the 4th floor were annoying, but then came the 5th floor and the game spawning THREE green figures and one blue figure. Plus, the desks were seemingly duplicating themselves and getting in my way. I have no idea how I beat that level. 

If you want to update the game after the jam is over, I recommend nerfing levels 4 and 5 by a lot and probably introducing a tutorial level to allow the player to understand what they're getting into. That being said, this is a well-made game despite its flaws. 

(+1)

Oh wow! Thank you so much. This feedback was amazing, and this alone motivated me in a great way to possibly make a post-jam patch, free of a deadline. My original plan was to make 10 Floors, with prebuilt layouts, or modularly randomized (like rooms in Isaac). I will DEFINITELY consider a Post Jam Update or even two, And definitely nerf the future floors, and i will also revamp the "get up" system for the wires (at least say it exists). Thank you for your feedback, and thanks for playing :). Happy Halloween.