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I got this error when I tried to run the .love archive with love 11.4

Error: [string "(local tiles (require :src.tiles))..."]:188: /home/dave/Downloads/waiting-for-a-bite-0.2.0.love/assets/levels/main.json: Not a directory
stack traceback:
[love "boot.lua"]:345: in function <[love "boot.lua"]:341>
[C]: in function 'assert'
[string "(local tiles (require :src.tiles))..."]:188: in function '_19_'
[string "(local tiles (require :src.tiles))..."]:203: in function 'load'
[string "(local bump (require :lib.bump))..."]:39: in function 'switch-to'
[string "(local gamestate (require :lib.gamestate))..."]:35: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[love "boot.lua"]:361: in function <[love "boot.lua"]:348>
[C]: in function 'xpcall'

The web version ran pretty slow for me so I was hoping to try native.

I ended up switching to an Ubuntu VM and using the AppImage.

I'm a sucker for a fishing mini game! This one had good depth to it, no pun intended, though it took a bit of time to understand. Loved the graphics and characters. The timing on the double jumps felt more difficult than it should be. I had to retry the first double jump many times. Props for doing all the work to put a dialog system into a jam game. Well done!!

(+1)

Looks like a fusing error :/ Try unzipping the .love file and running love directly in the extracted directory

(+1)

That worked great! Nice and smooth performance when run natively rather than in the browser.