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(3 edits) (+3)

I brought some fun facts about the project!

1. I wanted a moving sky with godrays and I solved this in a rather primitive way:



2.  The main menu map would originally have been the player start map where the controls(movement, interaction) tutorial takes place.


3. I made three rock models and spent a minute on each piece.


4. I only 'finished' 1/10 of the map where the player starts.


5.  The player can never experience 'Growing agony' because when the demons are slain, the major soul shards spawn under the terrain.


6. Four shotgun shells pop out when you reload.


7. If the player dies, they go to the undev zone. This is what happens when the developer doesn't get enough sleep.


8.  You may click on the Hunjam logo and things happen! ;)


9. You can't change anything in the settings.