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(1 edit)

I not used up 2000 skills entirely, I always left some free skill id's and stuff but a lot of skills use multiple skill slots and enemy skills and passive skills are also included in that 2000 skill id list.

The solution I came up with is reorganizing the entire skill base and optimizing it a lot better and tight. I didn't do that before since i had no idea that limit existed or else i had planned with that in mind.

I already started testing around and it seems like it will fit, it is just a lot of work, since i need to manually fix each skill position and then play through the entire demo again to see if everything works like it should.

I already made good progress and everything seems to work so far but I still want to finish my test playthrough to be sure that everything should work again. After taht I make an post informing about the new version 1.2.5, regarding save games and what changed.

But I can already say, at the moment it seems like I can continuing with the game. I also made sure to have enough free space for all future tf's as well as party mebers. Its just a very boring and long work to change the entire skill base but it seems not to be the end of the game luckely^^

(+1)

It is an entirely artificial limit imposed by the interface of the engine editor, for no reason whatsoever (RPGM has a LOT of those). Just go to the skills.json file and open it in any raw text editor like notepad, notepad++ etc. and add extra entries as many as you like and you are good to go(ofc make sure to keep the syntax intact). And as long as your don't touch that stupid "Chance Maximum..." button in the interface it will be more than happy to let you edit those skills in editor still too afterwards

Thanks a lot for the reply. I heard of that solution as well but people also said its against RPG Makers terms of service so I decided against this approach.

And yes I agree, RPG maker has some really stupid artificial limitations!

Good news is that I already came across a solution and redid the entire skill base. It currently is being tested by me and a few others. So the new version is planned to come out sometime next month^^