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Hello!

I feel that the main problem on the way of changing the game sources might be that the game uses a custom binary module which at this stage of development is built in the Godot engine, see /godot/modules/ignition folder in the repository.

If you'd like to use a stable version of the game for playing around with, please use the HEAD from the master branch. But in this case you might need to build the Godot-3.5.2 with the custom module included which is in the https://github.com/z80/ignition/tree/master/godot folder.

If you are looking into a development snapshot, please consider dev branch. In this case it is Godot-4.1.2 in https://github.com/z80/ignition/tree/dev/godot folder.

For the latter one there are Windows prebuilt binaries available in https://github.com/z80/ignition/releases.

Please let me know if you have any issues.

Hello again,


Im not really understanding, Are you saying that I should Import the folder called ignition inside godot/modules/ into godot? because as a game dev, I have never really imported projects before and there are no proper guides anywhere so Im confused, thanks again!

(4 edits)

Hello, 

I'm sorry for a confusion! 

Assuming you've checked out ignition.git repository, /ignition folder is a Godot game project folder with assets, scenes, gd-scripts. But in order to open it successfully, it is necessary to have a matching Godot binary. You may use a prebuilt Godot binaries.


For "v0.1.0"

> git checkout v0.1.0 -f

> use https://github.com/z80/ignition/releases/download/v0.1.0/godot_and_ignition-v0.1... Godot binary.

> in Godot window click "import" and browse to /ignition/project.godot.


For "dev" branch

git checkout dev -f

> use https://github.com/z80/ignition/releases/download/godot_4.1.2_stable_960ccf8fe9/.... Godot binary.

> in Godot window click "import" and browse to /ignition/project.godot.


Alternatively, you need to build a matching Godot binary from sources. As an example, these steps may cause success:

open "x64 Native Tools Command Prompt for Visual Studio" (a terminal window)

> cd <folder where you want the project to reside>

> git clone git@github.com:z80/ignition.git ./

> cd ./godot

> git checkout v0.1.0 -f

> scons target=release_debug tools=yes -j8

> cd ./bin

> ./godot.windows.opt.tools.64.exe

in Godot window click "import" 

browse to /ignition/project.godot file

click "open"

Please let me know if you encounter any issues.

Hey there!


So I did as you said and everything worked perfectly fine, thought I have a little question. I have added a few more stuff and tweaks, But I wasn't able to edit the wiki so i can add these stuff, Can you show me where the wiki's text is with the celestial bodies and stuff? because if I try to edit, I can't find the place where all the test goes like "How to play" or "Celestial Bodies" and all the stuff you see in the wiki

Thanks again!

(1 edit)

Hello!

Wiki files are in /ignition/wiki folder. Probably, the best example to follow would be /ignition/wiki/root.wiki file. It has text, images, links to other wiki pages, and web links.

Actually, I have an idea. Do you think it might be useful to place the game editing instructions (all above text) right into the game wiki?

Hey there!


Sorry for the confusion but I meant to ask where the text file is in the Godot editor. And yes, I do indeed think it's a great idea to put the editing instructions in the wiki.

(6 edits)

Hello!

Ah, sorry! Wiki files are not displayed in Godot3 editor due to "wiki" extension. Or at least I don't know how to make them visible. In order to edit them, it is necessary to use an external text editor, see example image attached.

In Godot4 editor it is possible to add "wiki" extension in "editor settings/Docks/FileSystem/TextFile Extensions". But it is only for "dev" branch for now. Sorry for inconvenience!

Deleted 1 year ago
(1 edit)

Hey there, Do you know by chance why rcedit isn't working for the ignition project? it has always worked in my previous ones

I'm sorry, I never used that tool.

Hey there, So ive done all the tweaks n' stuff and I just wanted to know what export settings you used. Im having trouble exporting it