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(+1)

Nice you noticed :)

I might come up with another way to display the health of enemies.

(1 edit)

I also noticed the game's acronym!

BTW, thanks for supporting the arrow keys for movement. A lot of developers only impliment WASD and I personally find using my right hand for movement more comfortable.

As for another way of displaying enemy health. I like the simplicity of the game graphics at the moment. Adding health bars to everything would clutter the view I think. A couple of options I can think of are:

Only show a healthbar for enemies that are injured.

Change the colour of the enemies to indicate how damaged they are.

Fade out the enemies as they get more injured. Perhaps keeping a solid outline with just their fill fading.

Thanks a lot for the feedback :)

The game also has full controller support. Mobile controls will be implemented in the future!

You are right - a screen full of health bars would look terreble and may not fit for this game.
Fading out enemies which are injured sound like a thing I could try!

Thanks a lot :)