Nice you noticed :)
I might come up with another way to display the health of enemies.
I also noticed the game's acronym!
BTW, thanks for supporting the arrow keys for movement. A lot of developers only impliment WASD and I personally find using my right hand for movement more comfortable.
As for another way of displaying enemy health. I like the simplicity of the game graphics at the moment. Adding health bars to everything would clutter the view I think. A couple of options I can think of are:
Only show a healthbar for enemies that are injured.
Change the colour of the enemies to indicate how damaged they are.
Fade out the enemies as they get more injured. Perhaps keeping a solid outline with just their fill fading.
Thanks a lot for the feedback :)
The game also has full controller support. Mobile controls will be implemented in the future!
You are right - a screen full of health bars would look terreble and may not fit for this game.
Fading out enemies which are injured sound like a thing I could try!
Thanks a lot :)