it's a nice relaxed crafting experience! Smooth UI, nice music. It's kinda subgenre of god games.
Here my thought while playing:
- A lot of things to combine! Amazing
- weird very specific things
- other more logical things
- funny & interesting quotes
- I felt that I had kinda got all of it and thoufht okay that's a cool idea, in a nice little game. Then I'll go to the menu and it says 20% overall? Wtf!? Mind blowing! The game is huge!
- no idea if the categories of things matter?
- after some progress there are so many things to combine, I ended up to use the hints very often
- I didn't want to use them, but it got kinda overwhelming with all these possible choices.
- also scrolling though the whole list can overwhelming
- some kind of subsection might be useful, epoches or something
- after a while I wanted to kinda interacte in a different way... Another mechanic would nice, but no idea what... I guess it's a question of start, mid and end game? How should the game and interaction progress?
- cranking to squeeze didn't seem to be also working consitently, I had put down and pick up once a while to be able to squeeze again
Also:
- And why can't i combine the rocket with space or at least the moon??
- stick + stick gives chopstickes, of course! What kind of cruel god are you? :P
- Also i demand there is a way to get sushi! And noodles, and soup to get ramen! I guess I have to make another game: "Ramen Maker" to satisfy my obsession with japanese food :P