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(1 edit) (+1)

it's a nice relaxed crafting experience! Smooth UI, nice music. It's kinda subgenre of god games.

Here my thought while playing:

- A lot of things to combine! Amazing
- weird very specific things
- other more logical things
- funny & interesting quotes
- I felt that I had kinda got all of it and thoufht okay that's a cool idea, in a nice little game. Then I'll go to the menu and it says 20% overall? Wtf!? Mind blowing! The game is huge!
- no idea if the categories of things matter?
- after some progress there are so many things to combine, I ended up to use the hints very often
- I didn't want to use them, but it got kinda overwhelming with all these possible choices.
- also scrolling though the whole list can overwhelming
- some kind of subsection might be useful, epoches or something
- after a while I wanted to kinda interacte in a different way... Another mechanic would nice, but no idea what... I guess it's a question of start, mid and end game? How should the game and interaction progress?
- cranking to squeeze didn't seem to be also working consitently, I had put down and pick up once a while to be able to squeeze again

Also:
- And why can't i combine the rocket with space or at least the moon??
- stick + stick gives chopstickes, of course! What kind of cruel god are you? :P
- Also i demand there is a way to get sushi! And noodles, and soup to get ramen! I guess I have to make another game: "Ramen Maker" to satisfy my obsession with japanese food :P

(+1)

Thanks for the great feedback Dom!

I am adding the following features in the next release:

  • ability to hide final items in the ribbon (items that are not ingredients in any other recipe)
  • ability to hide completed items in the ribbon (items that can no longer contribute to new ideas)

That should make things a little easier in terms of searching for new combinations.

I will look into adding suggestions in the header in a future release (e.g. "How about trying to make 'Tonkotsu Ramen'?") which the player will be able to control in terms of frequency or just turn off.

I also want to figure a way to get the player to the clades screen from the main game, or suggest for them to go to the main menu so they can visit it. That screen is interesting to me, I wonder how helpful it is.

I originally had an idea to have a currency where you get more of it for creating elements and for squeezing them, and then you could use that to buy the hint ideas from the menu, but it seemed redundant after I made it so the player could just reveal them themselves. I'm not planning any other mechanics for late game, but one of the original ideas was to fill in parts of an animated scene as you progress, as a reward. That was how the clades viewer was supposed to be but there was no time to do the art, so I made it just orbit the clade members around the clade name.

(+1)

Oh my mistake, I already released those features. Haha. Well, get the latest version and try them out :)