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(+1)

Getting this close to finishing a full-scale demo for a boomer-shooter is jaw-dropping! 

That aside, it's well made. You nailed the gunplay, amplifying it with the little camera peek, and knockback combined with the grim vibe, well done! If I have to say a con, the player's movement speed is a bit slow.

(1 edit)

I really appreciate your comment and thank you very much! It means a lot to me that you liked my project!
Previously, the player's movement speed was a little higher, but the idea was that: after each collected major soul shard (dropped by demons), the Player's movement speed and damage will increase, and his health will decrease. As you gain more power(speed and damage), you lose something valuable(health).
Unfortunately, I didn't really manage to implement this well in the project. ;)