Wow, I'm really glad for your feedback, I really appreciate it, it was a very professional feedback, and answering the first part, I program in blueprints, and indeed I wish I had more time to add a menu according to the aesthetics, and a Game Over screen that you could control when to reset, but the short time only let me put an estimated delay to reset the game in case of losing, and in case of completing the game only comes out the thanks that you have played it. Regarding the detail of the introductory story at the beginning, I added it at the last moment because there were already screens to explain what was happening in the story, but I wanted to give context to the story I created. I'm glad you appreciated that detail, regarding FPS drops it could also be that I couldn't dedicate all the time I wanted to optimize the game as I wanted, thanks for appreciating every detail and I hope you liked as much as I did the visuals and sounds implemented, I really put a lot of effort in this work, it's my first Jam and first game posted so I was quite nervous about it, I'm glad to know that someone noticed more details than usual.