I really apreciate your comments, hope you enjoyed the game, and of course I will adding a main menu and a pause menu.
Yisus2119
Creator of
Recent community posts
Thanks for the feedback, I really appreciate that you look at the technical level of the game, I have not uploaded the optimized version and what you say about not having coherence or concordance between the character and the environment, there really is but in that version I had too many lighting problems precisely due to the fact of the little time I had and betting on the 3d, I was very detailed in textures, sound effects, music and environment but all that generated very bad optimization which triggered a pattern of extremely bad shading during the game, which may have happened to you to play it and see it, today I will upload the most optimized version, if you want to take a look when it is posted I will appreciate your time and comments. again thank you very much for your words.
Wow, I'm really glad for your feedback, I really appreciate it, it was a very professional feedback, and answering the first part, I program in blueprints, and indeed I wish I had more time to add a menu according to the aesthetics, and a Game Over screen that you could control when to reset, but the short time only let me put an estimated delay to reset the game in case of losing, and in case of completing the game only comes out the thanks that you have played it. Regarding the detail of the introductory story at the beginning, I added it at the last moment because there were already screens to explain what was happening in the story, but I wanted to give context to the story I created. I'm glad you appreciated that detail, regarding FPS drops it could also be that I couldn't dedicate all the time I wanted to optimize the game as I wanted, thanks for appreciating every detail and I hope you liked as much as I did the visuals and sounds implemented, I really put a lot of effort in this work, it's my first Jam and first game posted so I was quite nervous about it, I'm glad to know that someone noticed more details than usual.
Wow, I'm really glad for your feedback, I really appreciate it, it was a very professional feedback, and answering the first part, I program in blueprints, and indeed I wish I had more time to add a menu according to the aesthetics, and a Game Over screen that you could control when to reset, but the short time only let me put an estimated delay to reset the game in case of losing, and in case of completing the game only comes out the thanks that you have played it. Regarding the detail of the introductory story at the beginning, I added it at the last moment because there were already screens to explain what was happening in the story, but I wanted to give context to the story I created. I'm glad you appreciated that detail, regarding FPS drops it could also be that I couldn't dedicate all the time I wanted to optimize the game as I wanted, thanks for appreciating every detail and I hope you liked as much as I did the visuals and sounds implemented, I really put a lot of effort in this work, it's my first Jam and first game posted so I was quite nervous about it, I'm glad to know that someone noticed more details than usual.
Really relaxing game, I love the visuals, I suggest something that for this type of games that looks too cool and that is to add sfx every time you grab an object, with a different sound for each one, that makes it much more pleasant, and if you add particles or some type of visual effect in certain actions, every detail will count too much to improve the rewarding feeling that the game gives you with the things you do within it.
Yep, I think the same but Im not sure if Im going to continue this project because I need more feedback, I put so much effort and its only me, I dont have a team so its hard to choose, the best animations, the best effects, the best sounds and music, and obviously the hard work of programing everything and designing the level, so Im not sure if this story dies here. But if its not, I will be adding the wizard who owns the magic book.