It was nice game, mostly Pacman clone of course, but the twist being enemies eat your pellets. Now the story wasn't apparent in the game itself, and in the game the theme wasn't obvious. The art was minimalistic but nice, but the health bar was out of style. Maybe it should have been similar apperance to walls? As I played the levels, eventually I couldn't keep up with healthbar decreasing even though I ate pellets as fast I could, and such the end was eventually imminent. Maybe some powerups which would make you prioritize the routes to enable better regeneration of health? Now for the controls, turning seemed bit finicky, as you had to press pretty much exactly on the crossing, otherwise character moved past it. In Pacman games usually you can press slightly earlier to buffer the input, and character automatically then turns when it's at the crossing.
I tried each entry and recorded my gameplay, I play yours at 11:42.