Thank you for playing. I appreciate the feedback. For the story, it was supposed to be that the pekmanikins are trying to replace you as #1 on the pekpoints crypto market (it was just a quick idea that I only had time to write on the game page). For the theme in gameplay, I was trying to go for the enemies replacing the pekpoints, but I can see that that wasn't really apparent while playing it. Art is definitely one of my weaknesses. I don't usually do the art for my games, but I was solo for this one, so that's what ended up in the game. That's a good idea for buffering the controls. I set up a system that snaps you into position if you are slightly off, but since it teleported you, making it too high felt like it was giving an advantage, but saving your inputs would have been a much better idea. Also, in my original plan, there were going to be more (better designed) levels, and I intended to have some power ups, but I ran out of time for it. Sorry it didn't turn out too well, but thank you again for the feedback, and for playing!