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(+1)

I do like the concept of this game a lot. A procedurally generated, nightmare themed dungeon crawler sounds great. I do agree with the other reviewer though that it definitely needs more polish especially from a game design and programming perspective. Maybe if the doors were color coded with the clocks, it would make it easier to understand which clock opened which door. It also took me a bit to realize the clock alarm ringing I was hearing was trying to lead me to the clock and wasn't just random background noise. Also, I experienced the same thing the other reviewer did that the enemies died in one action. Maybe this was left over debug/testing code? Also, being able to decide whether or not you want to fight the monsters somewhat defeats the purpose I feel. I also think that, and this is just a tic-tacky thing, maybe Unity wasn't the best choice for this game. I understand if that's what you are comfortable with (and it actually is quite good for a top-down 2D RPG in Unity) but maybe Godot or one of the (many) RPG Maker engines would've been a better choice, the latter automatically fixing a lot of the polish issues you are experiencing. I hope these comments and feedback are helpful to you.

this is very meaningful feedback, I appreciate it a lot!