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  • Tutorial was too fast, I wasn't able to pickup on everything, as I was trying out things and looking at other parts of the screen while it kept rambling on. No idea how to drop kick. Fun writing though.
    • Looking back at the video, the keys should be in the center of the screen.
  • Actions/controls feel too similar.
    • "Should I roll? Should I jump roll? Oh no, I rolled the wrong way..."
    • "Can I jump roll over an obstacle? Or does it have to be a regular jump? Nah, don't want to try in case I lose momentum."
  • having to turn 180° is actually unfun, killing the little momentum I had
  • no idea how bad my score actually was, so no clue what I should strive for
  • I like the silliness and the coherence of the style including SFXs. The sprint animation is hilarious.

    No commentary video

That's all I can think of right now.