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My problem with manual fire was that it's so tedious for how many enemies there were. Hm, when I think of something comparable, something like Diablo 2, I would click constantly, too, but it doesn't feel as exhausting. Can't really pin point.

Another thing: the perspective felt incredibly far zoomed out. I always had the urge to zoom in. At the same time, it was sometimes difficult to separate a wall from a walkable path, when it was all dark and narrow.

One guess would be that you feel disconnected from the action. There is a debug function that I haven't bothered to disable to zoom in and out (9 and zero 0 buttons), you might think it feels better zoomed in. However some things might feel unfair instead, like getting shot from offscreen and not seeing enemies. Also if you zoom out more things will look very weird.

Yeah, I expect that much. From a tactical side it's nice having that overview.