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Another great example of people putting together so much in such a little amount of time!

What I Liked:

  • The variety in the options for speed, snap turn, ect. were great to have! Accessibility in VR can be game breaking and I appreciate all the options put in here.
  • So much variety in gameplay! Three whole games in one is really impressive.
  • Audio design was nice for the monsters.
  • I loved the jump scare of the trick or treat doors.
  • The grenade launcher was fun and hilarious!

Some Notes:

  • The scope may have been a bit too big. It's impressive that you were able to put together so much, I think the overall experience could have been improved if you focused on one direction. 
  • Due to so many mechanics added into the game, there would be times that my speed would greatly increase and cause some motion sickness.
  • The game with the monsters and keys, the monsters seemed immune to any damage when shot.

This has a ton going on, which made it very engaging! It's a great submission! Thank you for your hard work!

Thanks for playing the game - and for co-hosting the jam!  I appreciate your comments.  I really enjoy making VR environments and try to focus on emergence and Quest performance but my game play really suffers.  As this was my second game jam I will adjust and fine a better balance (my first game jam earlier this last summer I made my game far too complicated and long - this one maybe a little too simplistic).

The third game was a little extra thing I added the last day - probably should have kept it out as it didn't add much and as you noticed didn't have complete NPC mechanics.

I have posted an update that fixed the snap logic, NPC AI and allows the NPCs more kill options.  Likely I will merge all three of these games into a single game flow down the road.  Again, thank you for your comments.  These comments and feedback is my goal here.