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This is one of the most polished jam games I’ve come across. It feels like a very complete experience as it is. Pro soundtrack, lots of variety in the art assets, all the tactical combat gameplay you would expect in an FPS. The way the game keeps your interest through the varied environment, and the pumpking constantly moving and switching up attacks, is a lesson on maximizing replay value out a limited amount of game elements. Really good graphic design as well – another rarity in jams.

I would love a devlog or a “behind the scenes” post on what went into designing and making this game.

(+1)

Thanks for the thorough review! It’s good to know all the effort we put into designing this project came across well in the final product.

I usually don’t think to write devlogs, but you’ve inspired me to start one for this jam. Keep an eye out for it real soon!

And of course: congratulations on 1st place!