Dodging seems useless since it is hard to pull off (can the low kicks even be dodged?) and I can jump around instead. And the boss is pretty easy when you just jump at the right time and hit him in the air. But overall, the game feels really polished already.
Viewing post in Punch Monkey (DEMO) jam comments
Thank you for playing! I've definitely been struggling on how I should implement the spotdodge but for now it's best to treat it as a parry. And the boss is pretty poor, I kinda just threw it together in a mad state of crunch and drinking mango locos. I'm flattered you think the game is polished already, but there's still a lot of work to do.