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This has the potential to be amazing but the controls are way too slippery. You can't really weave between the obstacles at high speed so you have to kinda inch around them. But I still wanna see this project flourish and become something great, the potential is there.

Yeah, I'm still experimenting with obstacles at speed and how I want the player to control. Originally it was gonna be a game where you only moved left and right and were constantly getting pushed forward, but I switched it to full player controller over the speed and turning. I'm still trying to figure it from a level design point.