As others have said controls are not that great at first but I got used to them and they make sense for a game of this kind. Unfortunately, I slipped from the ramp on the 2nd level and the character kept falling into infinity, a way to reset the level would be cool to do more testing.
This has the potential to be amazing but the controls are way too slippery. You can't really weave between the obstacles at high speed so you have to kinda inch around them. But I still wanna see this project flourish and become something great, the potential is there.
Yeah, I'm still experimenting with obstacles at speed and how I want the player to control. Originally it was gonna be a game where you only moved left and right and were constantly getting pushed forward, but I switched it to full player controller over the speed and turning. I'm still trying to figure it from a level design point.
The tutorial messages are just trigger boxes you can go in and out of. If you pass one, you can just reverse back into it. And you can press R to reset back to the checkpoints.
Comments
As others have said controls are not that great at first but I got used to them and they make sense for a game of this kind. Unfortunately, I slipped from the ramp on the 2nd level and the character kept falling into infinity, a way to reset the level would be cool to do more testing.
Neat: jumping from rail to rail.
You can reset position by pressing R or Touchpad / Select on a controller.
This has the potential to be amazing but the controls are way too slippery. You can't really weave between the obstacles at high speed so you have to kinda inch around them. But I still wanna see this project flourish and become something great, the potential is there.
Yeah, I'm still experimenting with obstacles at speed and how I want the player to control. Originally it was gonna be a game where you only moved left and right and were constantly getting pushed forward, but I switched it to full player controller over the speed and turning. I'm still trying to figure it from a level design point.
Can't really give much feedback as it's so rough. A big open space to move around in would be more useful.
The tutorial messages are just trigger boxes you can go in and out of. If you pass one, you can just reverse back into it. And you can press R to reset back to the checkpoints.