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(+1)

start menu is off center, I start gameplay in "game over" state. Pressing restart still leaves me in game over state. 


Mono path[0] = 'C:/Users/User/Downloads/Dungeon Watchers 0.0.2/Dungeon Watchers 0.0.2/Dungeon Watchers_Data/Managed'

Mono config path = 'C:/Users/User/Downloads/Dungeon Watchers 0.0.2/Dungeon Watchers 0.0.2/MonoBleedingEdge/etc'

Initialize engine version: 2021.3.15f1 (e8e88683f834)

[Subsystems] Discovering subsystems at path C:/Users/User/Downloads/Dungeon Watchers 0.0.2/Dungeon Watchers 0.0.2/Dungeon Watchers_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1; jobified=0

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: Intel(R) HD Graphics 620 (ID=0x5916)

    Vendor:   Intel

    VRAM:     8132 MB

    Driver:   30.0.101.1338

Begin MonoManager ReloadAssembly

- Completed reload, in  0.121 seconds

<RI> Initializing input.

New input system (experimental) initialized

Using XInput

<RI> Initialized touch support.

UnloadTime: 1.453000 ms

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 18.301900 ms

Default, el numero de personaje es ninguno

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 3251.

Total: 1.920700 ms (FindLiveObjects: 0.223300 ms CreateObjectMapping: 0.184700 ms MarkObjects: 1.475000 ms  DeleteObjects: 0.037300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 2.243600 ms

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 4128.

Total: 1.916900 ms (FindLiveObjects: 0.260800 ms CreateObjectMapping: 0.178300 ms MarkObjects: 1.392700 ms  DeleteObjects: 0.084600 ms)

NullReferenceException: Object reference not set to an instance of an object

  at TargetSamePosCon.Update () [0x00006] in <b485b2fc05994dccb3b6e832522ce456>:0 

NullReferenceException: Object reference not set to an instance of an object

  at TargetSamePosCon.Update () [0x00006] in <b485b2fc05994dccb3b6e832522ce456>:0 



*That same Null reference continues for 1000 more lines*



Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 18.451900 ms

Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 3054.

Total: 1.889500 ms (FindLiveObjects: 0.152000 ms CreateObjectMapping: 0.120600 ms MarkObjects: 1.362700 ms  DeleteObjects: 0.254000 ms)

Setting up 2 worker threads for Enlighten.

Memory Statistics:

[ALLOC_TEMP_TLS] TLS Allocator

  StackAllocators : 

    [ALLOC_TEMP_MAIN]

      Peak usage frame count: [2.0 KB-4.0 KB]: 428 frames, [4.0 KB-8.0 KB]: 7 frames, [8.0 KB-16.0 KB]: 606 frames, [16.0 KB-32.0 KB]: 13 frames, [64.0 KB-128.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 4 frames, [2.0 MB-4.0 MB]: 1 frames

      Initial Block Size 4.0 MB

      Current Block Size 4.0 MB

      Peak Allocated Bytes 2.1 MB

      Overflow Count 0

    [ALLOC_TEMP_Loading.AsyncRead]

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 369 B

      Overflow Count 0

    [ALLOC_TEMP_Loading.PreloadManager]

      Initial Block Size 256.0 KB

      Current Block Size 312.0 KB

      Peak Allocated Bytes 286.9 KB

      Overflow Count 20

    [ALLOC_TEMP_Background Job.Worker 8]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 9]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 0]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 22.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 10]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 14]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 6]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 12]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_EnlightenWorker] x 2

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 15]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 1]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 2]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 7]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_UnityGfxDeviceWorker]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 12.3 KB

      Overflow Count 0

    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 0 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 5]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 13]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 1]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 22.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 2]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 22.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 3]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 11]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 0]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_HIDInput]

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 10.8 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 4]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_BatchDeleteObjects]

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

[ALLOC_DEFAULT] Dual Thread Allocator

  Peak main deferred allocation count 20161

    [ALLOC_BUCKET]

      Large Block size 4.0 MB

      Used Block count 1

      Peak Allocated bytes 4.0 MB

      Failed Allocations. Bucket layout:

        16B: 21 Subsections = 21504 buckets. Failed count: 112220

        32B: 36 Subsections = 18432 buckets. Failed count: 43894

        48B: 31 Subsections = 10581 buckets. Failed count: 37705

        64B: 44 Subsections = 11264 buckets. Failed count: 20582

        80B: 19 Subsections = 3891 buckets. Failed count: 267

        96B: 19 Subsections = 3242 buckets. Failed count: 0

        112B: 49 Subsections = 7168 buckets. Failed count: 12533

        128B: 37 Subsections = 4736 buckets. Failed count: 15060

    [ALLOC_DEFAULT_MAIN]

      Peak usage frame count: [8.0 MB-16.0 MB]: 320 frames, [16.0 MB-32.0 MB]: 124 frames, [32.0 MB-64.0 MB]: 617 frames

      Requested Block Size 16.0 MB

      Peak Block count 4

      Peak Allocated memory 42.3 MB

      Peak Large allocation bytes 0 B

    [ALLOC_DEFAULT_THREAD]

      Peak usage frame count: [16.0 MB-32.0 MB]: 1061 frames

      Requested Block Size 16.0 MB

      Peak Block count 1

      Peak Allocated memory 19.4 MB

      Peak Large allocation bytes 16.0 MB

[ALLOC_TEMP_JOB_1_FRAME]

  Initial Block Size 2.0 MB

  Used Block Count 1

  Overflow Count (too large) 0

  Overflow Count (full) 0

[ALLOC_TEMP_JOB_2_FRAMES]

  Initial Block Size 2.0 MB

  Used Block Count 1

  Overflow Count (too large) 0

  Overflow Count (full) 0

[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]

  Initial Block Size 2.0 MB

  Used Block Count 2

  Overflow Count (too large) 0

  Overflow Count (full) 0

[ALLOC_TEMP_JOB_ASYNC (Background)]

  Initial Block Size 1.0 MB

  Used Block Count 3

  Overflow Count (too large) 0

  Overflow Count (full) 0

[ALLOC_GFX] Dual Thread Allocator

  Peak main deferred allocation count 6

    [ALLOC_BUCKET]

      Large Block size 4.0 MB

      Used Block count 1

      Peak Allocated bytes 4.0 MB

      Failed Allocations. Bucket layout:

        16B: 21 Subsections = 21504 buckets. Failed count: 112220

        32B: 36 Subsections = 18432 buckets. Failed count: 43894

        48B: 31 Subsections = 10581 buckets. Failed count: 37705

        64B: 44 Subsections = 11264 buckets. Failed count: 20582

        80B: 19 Subsections = 3891 buckets. Failed count: 267

        96B: 19 Subsections = 3242 buckets. Failed count: 0

        112B: 49 Subsections = 7168 buckets. Failed count: 12533

        128B: 37 Subsections = 4736 buckets. Failed count: 15060

    [ALLOC_GFX_MAIN]

      Peak usage frame count: [64.0 KB-128.0 KB]: 1060 frames, [2.0 MB-4.0 MB]: 1 frames

      Requested Block Size 16.0 MB

      Peak Block count 1

      Peak Allocated memory 2.7 MB

      Peak Large allocation bytes 0 B

    [ALLOC_GFX_THREAD]

      Peak usage frame count: [2.0 KB-4.0 KB]: 119 frames, [4.0 KB-8.0 KB]: 202 frames, [32.0 KB-64.0 KB]: 123 frames, [64.0 KB-128.0 KB]: 617 frames

      Requested Block Size 16.0 MB

      Peak Block count 1

      Peak Allocated memory 93.0 KB

      Peak Large allocation bytes 0 B

[ALLOC_CACHEOBJECTS] Dual Thread Allocator

  Peak main deferred allocation count 31

    [ALLOC_BUCKET]

      Large Block size 4.0 MB

      Used Block count 1

      Peak Allocated bytes 4.0 MB

      Failed Allocations. Bucket layout:

        16B: 21 Subsections = 21504 buckets. Failed count: 112220

        32B: 36 Subsections = 18432 buckets. Failed count: 43894

        48B: 31 Subsections = 10581 buckets. Failed count: 37705

        64B: 44 Subsections = 11264 buckets. Failed count: 20582

        80B: 19 Subsections = 3891 buckets. Failed count: 267

        96B: 19 Subsections = 3242 buckets. Failed count: 0

        112B: 49 Subsections = 7168 buckets. Failed count: 12533

        128B: 37 Subsections = 4736 buckets. Failed count: 15060

    [ALLOC_CACHEOBJECTS_MAIN]

      Peak usage frame count: [8.0 MB-16.0 MB]: 1061 frames

      Requested Block Size 4.0 MB

      Peak Block count 3

      Peak Allocated memory 15.8 MB

      Peak Large allocation bytes 6.1 MB

    [ALLOC_CACHEOBJECTS_THREAD]

      Peak usage frame count: [256.0 KB-0.5 MB]: 117 frames, [0.5 MB-1.0 MB]: 203 frames, [1.0 MB-2.0 MB]: 739 frames, [2.0 MB-4.0 MB]: 2 frames

      Requested Block Size 4.0 MB

      Peak Block count 1

      Peak Allocated memory 2.6 MB

      Peak Large allocation bytes 0 B

[ALLOC_TYPETREE] Dual Thread Allocator

  Peak main deferred allocation count 0

    [ALLOC_BUCKET]

      Large Block size 4.0 MB

      Used Block count 1

      Peak Allocated bytes 4.0 MB

      Failed Allocations. Bucket layout:

        16B: 21 Subsections = 21504 buckets. Failed count: 112220

        32B: 36 Subsections = 18432 buckets. Failed count: 43894

        48B: 31 Subsections = 10581 buckets. Failed count: 37705

        64B: 44 Subsections = 11264 buckets. Failed count: 20582

        80B: 19 Subsections = 3891 buckets. Failed count: 267

        96B: 19 Subsections = 3242 buckets. Failed count: 0

        112B: 49 Subsections = 7168 buckets. Failed count: 12533

        128B: 37 Subsections = 4736 buckets. Failed count: 15060

    [ALLOC_TYPETREE_MAIN]

      Peak usage frame count: [8.0 KB-16.0 KB]: 321 frames, [16.0 KB-32.0 KB]: 740 frames

      Requested Block Size 2.0 MB

      Peak Block count 1

      Peak Allocated memory 26.4 KB

      Peak Large allocation bytes 0 B

    [ALLOC_TYPETREE_THREAD]

      Peak usage frame count: [16.0 KB-32.0 KB]: 1061 frames

      Requested Block Size 2.0 MB

      Peak Block count 1

      Peak Allocated memory 17.8 KB

      Peak Large allocation bytes 0 B

I managed to replicate your bug: if you press start without selecting a character (pressings the buttons with portraits) is gonna make that error with game over state. You need to select a character first and then you press start.

Thank you for finding  this bug, I gonna fix it in later updates by making  disable the start button when the player hasn't selected any character.