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(+1)

Very nice prototype.

As an avid wargame player I was super pleased by the functioning hotkeys like attack move, fast move and the speed up commands.

It's clearly an early build so there's not much point in listing missing wargame features, but I'll say that spotting was a little inconsistent, once I had to get this close to spot the enemy recon without it getting unspotted right away.



What I'm the most interested in is how you're going to utilize the anime aspect of the game, does it mean you'll add some non-historical units?

Either way I'll keep an eye on this one, I hope to see the game develop a unique identity from wargame and its many clones.

(+2)

Thank you!

Yes, the universe is fictitious so all the units will be non-historical. The current vehicle models are placeholders. The units will be based loosely on the early cold war. I'd like to have a research tree that lets you unlock helicopters, atgms, better planes, etc. However these are still a long way off.

The anime aspect won't affect the wargame-style gameplay too much. It's more about the aesthetics, the story, the characters.